#ifndef DEF_ENGINE_EVENT_H
#define DEF_ENGINE_EVENT_H

#include <queue> 
#include <map>
#include <string>

#include <SFML/System/Vector2.hpp>

using namespace std;

class engine_event
{
   public:

      int type;
      map<string,string> s_data;
      map<string,int> i_data;
      map<string,float> f_data;
      map<string,sf::Vector2<float> > pix_coord_data;
};

#endif
